A drop in the Boffin
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A drop in the Boffin
By TOG!
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Professor
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Fool
Fool
The 1st time you die, you don't.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Outsider
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Zealot
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fang Gu
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Bone Collector
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Harlot
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Thief
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Voudon
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Loric
Gardener
Gardener
The Storyteller assigns all players' characters.
Additional Information
Night order, special rules, and jinxes
Jinxes
Scarlet Woman
Fang Gu
Scarlet Woman · Fang Gu If there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.