Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Voudon Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.