The Four Whoresman
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The Four Whoresman
By Kinky Joe
Townsfolk
Chef
Chef
You start knowing how many pairs of evil players there are.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Soldier
Soldier
You are safe from the Demon.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
Butler
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Boomdandy
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Kazali
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Fang Gu
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Fabled
Spirit of Ivory
Spirit of Ivory
There can't be more than 1 extra evil player.
Loric
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Additional Information
Night order, special rules, and jinxes
Jinxes
Mathematician
Chambermaid
Mathematician · Chambermaid The Chambermaid can detect if the Mathematician will wake tonight.
Cannibal
Butler
Cannibal · Butler If the Cannibal gains the Butler ability, the Cannibal learns this.
Plague Doctor
Boomdandy
Plague Doctor · Boomdandy If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.
Plague Doctor
Scarlet Woman
Plague Doctor · Scarlet Woman If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.
Scarlet Woman
Fang Gu
Scarlet Woman · Fang Gu If there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.