Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.