Ballad of a Falling God
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Ballad of a Falling God
By JWCY
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Atheist
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
Tinker
Tinker
You might die at any time.
Saint
Saint
If you die by execution, your team loses.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Yaggababble
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Additional Information
Night order, special rules, and jinxes
Jinxes
Mathematician
Drunk
Mathematician · Drunk The Mathematician learns if the Drunk’s ability yielded false info or failed to work properly.
Mathematician
Marionette
Mathematician · Marionette The Mathematician learns if the Marionette’s ability yielded false info or failed to work properly.
Marionette
Summoner
Marionette · Summoner If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.