Additional Information
Night order, special rules, and jinxes
Jinxes
Bounty Hunter · Philosopher
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Cerenovus · Goblin
The Cerenovus may choose to make a player mad that they are the Goblin.
Leviathan · Mayor
If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.
Leviathan · Ravenkeeper
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Leviathan · Sage
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.