Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Vizier All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Duchess Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.