Bishop to e3
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Bishop to e3
By Chalcanthite
Townsfolk
Chef
Chef
You start knowing how many pairs of evil players there are.
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Soldier
Soldier
You are safe from the Demon.
Pacifist
Pacifist
Executed good players might not die.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Poppy Grower
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Vizier
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
Bishop
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Fabled
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Duchess
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
Additional Information
Night order, special rules, and jinxes
Jinxes
Spy
Poppy Grower
Spy · Poppy Grower If the Poppy Grower has their ability, the Spy does not see the Grimoire.
Vizier
Investigator
Vizier · Investigator The Storyteller doesn't declare the Vizier is in play.
Lleech
Slayer
Lleech · Slayer If the Slayer slays the Lleech host, the host dies.