Hallow on the Weentower
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Hallow on the Weentower
By Ashutosh Jindal
Townsfolk
Washerwoman
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Courtier
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Soldier
Soldier
You are safe from the Demon.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Fool
Fool
The 1st time you die, you don't.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Outsider
Ogre
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Psychopath
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Zombuul
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Loric
Gardener
Gardener
The Storyteller assigns all players' characters.
Additional Information
Night order, special rules, and jinxes
Jinxes
Magician
Marionette
Magician · Marionette If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
Magician
Spy
Magician · Spy When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
Spy
Ogre
Spy · Ogre The Spy registers as evil to the Ogre.
Marionette
Lil' Monsta
Marionette · Lil' Monsta If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
Boffin
Drunk
Boffin · Drunk The Demon cannot have the Drunk ability.
Boffin
Ogre
Boffin · Ogre The Demon cannot have the Ogre ability.
Lil' Monsta
Magician
Lil' Monsta · Magician If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
Lil' Monsta
Psychopath
Lil' Monsta · Psychopath If the Psychopath is babysitting Lil' Monsta, they die when executed.