Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]