CUSTOM-LIST 11 V1
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CUSTOM-LIST 11 V1
By Gela
Townsfolk
Steward
Steward
You start knowing 1 good player.
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fabled
Hell's Librarian
Hell's Librarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Additional Information
Night order, special rules, and jinxes
Jinxes
Plague Doctor
Baron
Plague Doctor · Baron If the Storyteller would gain the Baron ability, up to two players become Outsiders.
Plague Doctor
Marionette
Plague Doctor · Marionette If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
Plague Doctor
Scarlet Woman
Plague Doctor · Scarlet Woman If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.
Marionette
Balloonist
Marionette · Balloonist If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.