Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]