General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.