Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Cult Leader Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Exorcist Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]