Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Al-Hadikhia Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.