Fish of Truth
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Fish of Truth
By Malashaan
Townsfolk
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Demon
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Additional Information
Night order, special rules, and jinxes
Jinxes
Cerenovus
Goblin
Cerenovus · Goblin The Cerenovus may choose to make a player mad that they are the Goblin.