Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Village Idiot Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]