Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]