Delirious Diatribe
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Delirious Diatribe
By Dev
Townsfolk
Steward
Steward
You start knowing 1 good player.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Tinker
Tinker
You might die at any time.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Boomdandy
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Yaggababble
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Legion12
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Additional Information
Night order, special rules, and jinxes
Jinxes
Magician
Marionette
Magician · Marionette If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.