Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Lord of Typhon Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.