Disco Elysium
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Disco Elysium
By Mevolas
Townsfolk
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Courtier
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Pacifist
Pacifist
Executed good players might not die.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Outsider
Tinker
Tinker
You might die at any time.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Mastermind
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Zombuul
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Traveller
Bone Collector
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Butcher
Butcher
Each day, after the 1st execution, you may nominate again.
Gangster
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Harlot
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Scapegoat
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Additional Information
Night order, special rules, and jinxes