Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Riot On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.