Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]