The Saga of the Summoner
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The Saga of the Summoner
By Marelyn C
Townsfolk
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Washerwoman
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Soldier
Soldier
You are safe from the Demon.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
Butler
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Minion
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Zombuul
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Additional Information
Night order, special rules, and jinxes
Jinxes
Summoner
Zombuul
Summoner · Zombuul If the Summoner summons a dead player into the Zombuul, the Zombuul has already "died once".