General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Vizier All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]