Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Leviathan If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.