Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Zenomancer One or more players each have a goal. When achieved, that player learns a piece of true info.