Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]