General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Wizard Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Leviathan If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.