Everybody Dies
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Everybody Dies
By Villagebuster
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Villageidiot3
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Professor
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Outsider
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Psychopath
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
Shabaloth
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fang Gu
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Traveller
Judge
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Bureaucrat
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Gangster
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Harlot
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Scapegoat
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Fabled
Spirit of Ivory
Spirit of Ivory
There can't be more than 1 extra evil player.
Additional Information
Night order, special rules, and jinxes
Jinxes
Scarlet Woman
Fang Gu
Scarlet Woman · Fang Gu If there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.