Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Judge Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Gangster Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.