Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Judge Once per game, if another player nominated, you may choose to force the current execution to pass or fail.