General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Barista Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Judge Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Storm Catcher Name a good character. If in play, they can only die by execution, but evil players learn which player it is.