Two In One
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Two In One
By theosunflowers
Townsfolk
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Psychopath1 75 2-75
Psychopath1 75 2-75
매일 낮, 지명 전에 공개적으로 참가자를 1명 선택할 수 있습니다. 해당 참가자는 죽습니다. 처형되면, 당신은 지명자와 가위바위보를 해서 졌을 때만 죽습니다.
Evil Twin
Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Demon
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Loric
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Additional Information
Night order, special rules, and jinxes
Special Rules
  • 각 플레이어는 빈 자리에서 Grimoire 바로 건너편에 있습니다.
  • 각 플레이어는 자신의 역할과 건너편 빈 좌석의 역할을 알기 시작합니다. 그들은 둘 다 캐릭터인 것처럼 행동하고, 둘 다 캐릭터인 것처럼 정보를 학습합니다.
  • 플레이어는 Day 1 시작부터 언제든지 원래 좌석과 맞은편 좌석 간에 전환할 수 있습니다. 이는 원하는 만큼 여러 번 발생할 수 있습니다.
  • 데몬과 미니언은 서로를 배우지 않습니다. 악마는 허세를 부리지 않습니다.