Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.