Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Voudon Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.