Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Vizier All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]