Additional Information
Night order, special rules, and jinxes
Jinxes
Bounty Hunter · Kazali
If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.
Alchemist · Boffin
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
Alchemist · Summoner
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
Heretic · Pit-Hag
Only 1 jinxed character can be in play.
Pit-Hag · Cult Leader
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Summoner · Engineer
If the living Summoner is removed from play, the Storyteller has the Summoner ability.
Summoner · Kazali
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
Summoner · Lord of Typhon
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
Summoner · Pit-Hag
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
Boffin · Cult Leader
If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
Boffin · Heretic
The Demon cannot have the Heretic ability.
Leviathan · Exorcist
If the Leviathan nominates and executes the Exorcist-chosen player, good wins.
Leviathan · Pit-Hag
The Leviathan cannot enter play after day 5.