Science & Seance
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Science & Seance
By Forly
Townsfolk
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Cult Leader
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Exorcist
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Engineer
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Professor
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Atheist
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
Tinker
Tinker
You might die at any time.
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Saint
Saint
If you die by execution, your team loses.
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
Pit-Hag
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Wizard
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
Kazali
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Fang Gu
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Lord of Typhon
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Additional Information
Night order, special rules, and jinxes
Jinxes
Bounty Hunter
Kazali
Bounty Hunter · Kazali If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.
Alchemist
Boffin
Alchemist · Boffin If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
Alchemist
Summoner
Alchemist · Summoner The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
Heretic
Pit-Hag
Heretic · Pit-Hag Only 1 jinxed character can be in play.
Pit-Hag
Cult Leader
Pit-Hag · Cult Leader If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Summoner
Engineer
Summoner · Engineer If the living Summoner is removed from play, the Storyteller has the Summoner ability.
Summoner
Kazali
Summoner · Kazali If the Summoner creates a second living Demon, deaths tonight are arbitrary.
Summoner
Lord of Typhon
Summoner · Lord of Typhon If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
Summoner
Pit-Hag
Summoner · Pit-Hag If the Summoner creates a second living Demon, deaths tonight are arbitrary.
Boffin
Cult Leader
Boffin · Cult Leader If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
Boffin
Heretic
Boffin · Heretic The Demon cannot have the Heretic ability.
Leviathan
Exorcist
Leviathan · Exorcist If the Leviathan nominates and executes the Exorcist-chosen player, good wins.
Leviathan
Pit-Hag
Leviathan · Pit-Hag The Leviathan cannot enter play after day 5.