Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Riot On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.