Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Gunslinger Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.