Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.