Additional Information
Night order, special rules, and jinxes
Jinxes
Mathematician · Chambermaid
The Chambermaid can detect if the Mathematician will wake tonight.
Mathematician · Drunk
The Mathematician learns if the Drunk’s ability yielded false info or failed to work properly.
Mathematician · Marionette
The Mathematician learns if the Marionette’s ability yielded false info or failed to work properly.
Marionette · Kazali
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
Boffin · Drunk
The Demon cannot have the Drunk ability.