Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Wizard Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Vizier All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Al-Hadikhia Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.