Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.