Marauder's Cove I
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Marauder's Cove I
By Fusshy
Townsfolk
Steward
Steward
You start knowing 1 good player.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Courtier
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fool
Fool
The 1st time you die, you don't.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Atheist
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Snitch
Snitch
Each Minion gets 3 bluffs.
Minion
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Traveller
Thief
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Harlot
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Bone Collector
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Deviant
Deviant
If you were funny today, you cannot die by exile.
Gunslinger
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Fabled
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Ferryman
Ferryman
On the final day, all dead players regain their vote token.
Hell's Librarian
Hell's Librarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Loric
Gardener
Gardener
The Storyteller assigns all players' characters.
Additional Information
Night order, special rules, and jinxes
Jinxes
Magician
Marionette
Magician · Marionette If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
Lleech
Slayer
Lleech · Slayer If the Slayer slays the Lleech host, the host dies.
Leviathan
Innkeeper
Leviathan · Innkeeper If the Leviathan nominates and executes an Innkeeper-protected player, good wins.