Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Atheist The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Leviathan If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Gunslinger Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Hell's Librarian Something bad might happen to whoever talks when the Storyteller has asked for silence.