Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.