Quietus
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Quietus
By Cougar
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Fool
Fool
The 1st time you die, you don't.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Poppy Grower
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Saint
Saint
If you die by execution, your team loses.
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Additional Information
Night order, special rules, and jinxes
Jinxes
Plague Doctor
Fearmonger
Plague Doctor · Fearmonger If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.