Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]