Simpletown Village
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Simpletown Village
By —
Townsfolk
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Fool
Fool
The 1st time you die, you don't.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Poppy Grower
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Tinker
Tinker
You might die at any time.
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Pit-Hag
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
Fang Gu
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Fabled
Duchess
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Additional Information
Night order, special rules, and jinxes
Jinxes
Alchemist
Marionette
Alchemist · Marionette An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
Magician
Marionette
Magician · Marionette If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
Pit-Hag
Goon
Pit-Hag · Goon If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
Pit-Hag
Politician
Pit-Hag · Politician If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.