Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Leviathan If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.