Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]