Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]