Those Who Profess to Want to Summon Cthulhu Don't R'lyeh Know What They're Fhtagn About
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Those Who Profess to Want to Summon Cthulhu Don't R'lyeh Know What They're Fhtagn About
By Etreides
Townsfolk
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Villageidiot3
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Soldier
Soldier
You are safe from the Demon.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Snitch
Snitch
Each Minion gets 3 bluffs.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Traveller
Beggar
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Bone Collector
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Deviant
Deviant
If you were funny today, you cannot die by exile.
Judge
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Thief
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Fabled
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Additional Information
Night order, special rules, and jinxes
Jinxes
Mathematician
Lunatic
Mathematician · Lunatic The Mathematician learns if the Lunatic attacks a different player than the real Demon attacked.
Mathematician
Marionette
Mathematician · Marionette The Mathematician learns if the Marionette’s ability yielded false info or failed to work properly.
Magician
Marionette
Magician · Marionette If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
Magician
Spy
Magician · Spy When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
Plague Doctor
Marionette
Plague Doctor · Marionette If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
Plague Doctor
Scarlet Woman
Plague Doctor · Scarlet Woman If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.
Plague Doctor
Spy
Plague Doctor · Spy If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
Marionette
Summoner
Marionette · Summoner If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.