Drink with the Living Dead
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Drink with the Living Dead
By teagoth
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Fool
Fool
The 1st time you die, you don't.
Poppy Grower
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Tinker
Tinker
You might die at any time.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Zealot
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
Zombuul
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Traveller
Thief
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Harlot
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Bone Collector
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Beggar
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Voudon
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Additional Information
Night order, special rules, and jinxes
Jinxes
Alchemist
Boffin
Alchemist · Boffin If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
Cannibal
Zealot
Cannibal · Zealot If the Cannibal gains the Zealot ability, the Cannibal learns this.
Boffin
Politician
Boffin · Politician The Demon cannot have the Politician ability.