Boiled Snake
Generating image...
Boiled Snake
By kek
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Poppy Grower
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Fool
Fool
The 1st time you die, you don't.
Outsider
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
Pit-Hag
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Mastermind
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Demon
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Additional Information
Night order, special rules, and jinxes
Jinxes
Bounty Hunter
Philosopher
Bounty Hunter · Philosopher If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Pit-Hag
Damsel
Pit-Hag · Damsel If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
Mastermind
Vigormortis
Mastermind · Vigormortis A Mastermind that has their ability keeps it if the Vigormortis dies.
Lleech
Mastermind
Lleech · Mastermind If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.